IMPERIUM - PRESS KIT FACT SHEET
https://petroffltd.com/imperium/press

FACTS
Title:          Imperium
Developer:      Petroff Games
Publisher:      Petroff Games
Team:           Solo developer, Daniel Petroff
Genre:          Single-player 4X space strategy
Platforms:      Windows, macOS, Linux / SteamOS
Languages:      English, Russian, Simplified Chinese (beta), Japanese (beta)
Controls:       Mouse and keyboard
Release:        After Steam Next Fest (October 19 to 26, 2026)
Price:          TBA
Demo:           Free demo available now on Steam
Website:        https://petroffltd.com/imperium
Steam:          https://store.steampowered.com/app/4806180/Imperium/
Discord:        https://discord.gg/5nd8m4ySwN
Trailer:        https://youtu.be/93sruw0w3CM
Press contact:  games@petroffltd.com

KEYS
Full-game beta keys are available to press and creators on request.
Email games@petroffltd.com with your outlet or channel.

SHORT DESCRIPTION
Imperium is a single-player 4X space strategy game about building a civilization among the stars. Begin with one colony and a single home star, then expand across a galaxy of alien worlds - researching exotic science, designing your own fleets, and bending rival empires to your will through diplomacy or open war. Every game generates a new galaxy, a new balance of power, and a new empire to call your own.

LONG DESCRIPTION
Imperium is a single-player 4X space strategy game about turning one homeworld into a galactic power. Every campaign creates a new network of stars, worlds and rival empires. The route you chart, the colonies you build and the relationships you forge determine what kind of empire you become.

Explore and expand
Move through a three-dimensional galaxy linked by starlanes. Discover new systems, settle planets, moons and asteroids, and decide which frontiers are worth the cost of reaching. Unearth ancient ruins and terraform hostile worlds as your empire grows.

Build worlds that serve your strategy
Develop colonies tile by tile with industry, research, food, defenses and orbital installations. Connect structures into productive worlds, or appoint Governors to manage colonies while you focus on the wider galaxy.

Engineer your own fleets
Design ships across five hull classes. Choose their drives, power, sensors, defenses and weapons component by component, then put your designs to work in tactical battles. A fleet's strength comes from the choices behind it, not just the number of ships you build.

Rule by influence or force
Encounter 21 playable species with different strengths, personalities and ambitions. Invest influence in diplomacy, governance and espionage; establish embassies, negotiate agreements and alliances, gather intelligence, or demand reparations after war. Win support in the Galactic Senate to become Premier, or claim the throne as Emperor and face the consequences.

Find your path to victory
Conquer rival homeworlds, dominate territory, secure a lasting peace or take power through the Senate. With six victory paths and a new balance of power in every galaxy, your next empire need not resemble your last.

KEY FEATURES
* Procedurally generated galaxies, from a dozen systems to well over a hundred.
* Planets, moons and asteroids to settle, each with a surface you develop tile by tile, and more than 50 surface structures and orbital installations to build.
* Terraform hostile worlds, uncover ancient ruins, and hand any colony to a Governor to run itself.
* Warships engineered from the keel up across five hull classes, from more than 80 components.
* A tech tree of 68 technologies, out to gravity manipulation and frequency-based weaponry.
* 21 playable species, each with its own homeworld, fleet aesthetic, soundtrack and signature ability.
* Diplomacy run as an economy of influence: embassies, espionage, pacts, trade and research agreements, alliances, wars and reparations. AI empires scheme, expand and fight each other in character, not just against you.
* Six ways to win: military elimination, territorial supremacy, conquest of every home star, a galaxy-wide peace, Senate Premier or Emperor.

ABOUT THE DEVELOPER
Imperium is developed by Daniel Petroff, a solo developer working as Petroff Games. Daniel has 20 years in software development and is a trained designer; he designs and directs the game, from its systems and balance to its art.

HOW IMPERIUM IS MADE
Imperium is one developer's game, made with generative AI tools under his creative direction. The art was generated with Midjourney and ChatGPT, then extensively hand-edited by Daniel in Photoshop. The music was made with Suno, the sound effects with ElevenLabs, and the code is written with Claude, with Daniel designing and directing. The rival empires run on purpose-built algorithmic AI, not a generative model, and nothing in the game is generated while you play.

SCREENSHOT CAPTURE
Selected October 15, 2026 from current-game October 14 captures.
16 gameplay screenshots: 12 studio captures at 3840x2160 and four
community captures by Vaaish at their original 2562x1440 resolution.
Fleet combat and orbital siege show the game's Arena mode.

IN THIS ZIP
screenshots/  16 in-game screenshots, original-resolution JPG
logos/        IMPERIUM wordmark (transparent PNG at 1280x240, 1280x720 and 462x174),
              512x512 icon, and the Simplified Chinese, Japanese and Russian wordmarks
key_art/      key art without text (1672x941, 1024x1536 portrait, 3840x1240 wide)
              and the Steam capsules with the logo (1232x706, 920x430, 748x896, 600x900)

(c) 2026 Petroff Games
